Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2924
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Posted - 2015.04.04 03:37:00 -
[1] - Quote
I am sure you are aware of how bad the Magsec is under-performing. I cannot speak as to exactly how much presence it has, but I have gone entire matches without seeing it in the kill-feed. A cursory glance at your metrics can confirm this. So I believe a balance pass on it is warranted.
Now let's look at what a sidearm is to do. A sidearm is a backup should your light weapon fail you for whatever reason (improper damage profile, heat buildup, etc.) Now sidearms can certainly be viable on their own, but their primary purpose is as a reserve. So let's look at how the SMG performs compared to the Magsec.
The SMG is the gold standard for sidearms for a reason: it is easiest to use out of all the sidearms. It has the lowest kick, easily manageable dispersion, and by simply pulsing the trigger you can negate a good majority of any increased kick. The MAgsec has horrendous kick almost from the get-go. The main time it is likely to be used is when an opponent has gotten to close range for the Rail Rifle to be viable. So let's have the Magsec catered to this situation: the enemy has gotten in close, and you switch to your Magsec in order to protect yourself.
1. Reduce charge time from 0.3 to 0.1 seconds. This allows it to apply decent damage to an enemy without cutting so deeply into sustained DPS. ie: once recoil becomes too great, there is less downtime between firing. IT also allows it's DPS to start being applied sooner, which is imperative when surprised and under attack. Jaysyn Larrisen suggested removing charge time completely, so you decide which would be better.
2. Reduce hipfire kick significantly. This weapon is designed for "CQC" combat, so reduced kick will allow it to better apply its limited DPS better, in addition to the reduced charge time. These two changes in conjunction will allow the Magsec to better complement it's racial playstyle of ranged combat by providing a better emergency backup for the long ranged rail rifle.
3. Optional. Reduce optimal to 35m. It should out-range the SMG, but we don't want it to become superior to the SMG by providing similar DPS at far greater ranges.
These 3 together will allow the Magsec to more easily handle opponents, and will therefore become a more viable option for mercs to choose. Hopefully we see its usage rise to decent levels with these changes.
Therefore, never send to know for whom the bell tolls; it tolls for thee.
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